#include "ToolConnector.h"

#include "Config.h"

#include "ParticleBase.h"

#include "DescriptorParticle.h"
#include "InputStatus.h"
#include "ToolBase.h"

using namespace ParticleEngine;

const DescriptorTool ToolConnector::Descriptor(
	"Connector",
	[](Engine& NewEngine){ return new ToolConnector(NewEngine); }
);



ToolConnector::ToolConnector(Engine& NewEng) :
ToolBase(NewEng, &Descriptor)
{
}

ToolConnector::~ToolConnector()
{
}

void ToolConnector::MouseDownLeft()
{

}

void ToolConnector::MouseDownRight()
{

}

void ToolConnector::MouseMove(const Vec<2, float> NewMouseSpacePos)
{

}

void ToolConnector::CreateArrayPos()
{

};

void ToolConnector::AddParticles()
{

}

void ToolConnector::RemoveParticles()
{

}

void ToolConnector::LimitateMouse()
{

}